LM Studio 推出远程连接方案 LM Link2 月 26 日,LM Studio 宣布推出新功能 LM Link,允许用户安全连接至远程的 LM Studio 实例,实现跨设备调用模型。LM Studio 称,LM Link 采用了端到端加密,可加载本地模型,并在外出或移动场景中继续使用。能实现该连接方式的远程端包括本地设备、专用大模型主机以及云端虚拟机等。
A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.
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