If you're in the position to want the things a larger game engine provides, I definitely think Godot is the best option. That it is open-source and community-maintained eliminates a lot of the issues I have with other proprietary game engines, but it still isn't usually the way I want to make games. I do intend to play around with it in the future for some specific ideas I have.
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:first-child]:h-full [&:first-child]:w-full [&:first-child]:mb-0 [&:first-child]:rounded-[inherit] h-full w-full。关于这个话题,服务器推荐提供了深入分析
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